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You can also just cash in the points to do cool things including automatically stabilizing if you’re dying. You get a set number of hero points and when you spend one you roll 1d6 and add it to the check. Hero points are basically the 3e action points.It eliminate auto-success and allows you to try some crazy and wacky stuff knowing that if you roll really well it just might work. Instead you get a proficiency dice to roll when using skills you’re trained in. Proficiency dice replace the flat modifier in your traied skills.If you like or dislike something you read in this chapter, talk to the players and DMs in your group and as a group collectively divide which ones you think will work and which ones wont. None of what’s in this chapter is expected to appear at every game table. Don’t worry it’ll only take 10-40 days depending on your level.īefore I get into some of tis stuff I want to stress that this is all optional. Training to Gain Levels: As a variant rule the DM may require you to train before you can advance to the next level.Sowing Rumors: Now the Bard and the Rogue can put those social skills to work by slandering your enemies and making the party sound more heroic than they really are.It takes many downtime days to find a suitable buyer. Sell Magic Items: In a world with few magic items there are fewer still who can afford to buy them.Running a Business: Adventuring is hard work, so when the monsters are defeated come home, relax, and work at your day job.Perform Sacred Rites: Pray long enough and you’ll get inspiration for it.Gaining Renown: Want to rise through the ranks of your faction? Spend some downtime days to make a name for yourself.Crafting Magic Items: Aside from the time and resources required to actually acquire the materials that the DM decides you need to make your magic item, you have to spend some downtime days.Carousing: When you want to party like it’s 1999 then spend those downtime days on some serious partying.Building a Stronghold: Spend 60-1,200 downtime days and 5,000-500,000 gp and you’ve got yourself a brand new stronghold.I think what we all want to know is what can I do with my downtime days? The DMG gives a few additional options beyond those already described in the PHB.
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